Tuesday, January 21, 2014

State of Gesture: New release (v0.9.32), PrimeSense acquisition, pmdtec partnership, new camera support

A lot has happened in the past four months: we've made huge improvements to the tracking quality and stability; PrimeSense got acquired by Apple; we entered into a partnership with pmdtec; and, we're broadening support to new cameras.

New release (v0.9.32)

Above: Our latest release offers significantly more robust tracking
First things first: we're releasing a new version of our SDK today (v0.9.32). It's got plenty of improvements, but the biggest one is significantly more robust tracking. You'll notice a lot less flip-flopping of rotations, and a lot more rock-solid hand position / orientation tracking. In addition, we upgraded support to the latest PrimeSense firmware / OpenNI, lowered the latency on PrimeSense and Asus sensors, and expanded the API to include finger joint angles. This release also combines the previous GesturalApps and GesturalUserInterface packages into a single (smaller!) package -- which we call Nimble SDK. Please give it a try, and let us know what you think.
Download v0.9.32 now

PrimeSense acquisition

After months of rumors, Apple acknowledged its acquisition of PrimeSense (who made the first Microsoft Kinect, Asus Xtion and Carmine sensors) on November 24th. (Congratulations PrimeSense!) Unfortunately, this means won't be able to supply the Carmine 1.09 short-range cameras for our DevKit anymore, although the Asus and Kinect cameras are still widely available. Even before the acquisition, we started investigating other sensors and partnerships with other sensor makers. One of these sensor makers is a small German company called pmdtec technologies...

pmdtec partnership

Today, we're happy to announce a partnership with pmdtec technologies to deploy our gesture tracking middleware and applications on their (impressively tiny and accurate) sensor. Together, our finger-tracking software and pmdtec's hardware combine to form the Nimble UX platform. We're targeting consumer applications for this platform, including browser control, image and 3D manipulation. While the target customers of the platform are PC OEMs, let us know if you're interested in developing for the platform, and we'll try to get you a developer kit.
Image credit: Engadget. Our partnership with pmdtec puts us on their impressively small and accurate sensors.

New camera support coming soon!

In addition to continuing support for all PrimeSense (Carmine, Asus Xtion, Kinect 360, Kinect for Windows) cameras and the new pmdtec (Pico S, Pico XS) sensors, we're investigating support for the SoftKinetic / Creative cameras and the new Kinect for Windows. Let us know which of these cameras is most interesting to you.
As always, feel free to drop us a line at info@threegear.com. We're always open to suggestions for new features and improvements that would help you.
Wishing you a happy new year,
The 3Gear Team
http://threegear.com

3 comments:

  1. I just got myself a Creative Camera. It's FAST and precise. Definitely liking the quality of the kit and it only costs $135 on Intel's Perceptual Computing developer kit. They shipped pretty quick too. I would love to get the 3Gear libs working with it.

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  2. I'm liking the Creative Senz3D Camera hardware itself, but Intel's Perceptual Computing SDK samples and example code are pretty bad. Also hoping they add support for the Mac OSX. I'd love to see what 3Gear can do with the camera data. It's fast (60Hz) and quite accurate at a really nice range (10cm - 2m).

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